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More unusual options include Channel Transfer, which makes it possible to combine individual RGB colour channels from different map types into a single packed texture. That includes standard geometry-based maps like normal, displacement and ambient occlusion, and standard PBR texture maps, including Metallic, Roughness and Glossy.
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The add-on provides workflow features not present in the open-source software itself, making it quicker to bake data from source high-resolution models for use on low-res versions in games and real-time work.īake and preview geometry, shading and lighting data more quickly inside Blenderīystedt’s Blender Baker – strictly, it’s written without the apostrophe, but the grammar pedant in me rebels at that – enables users to bake custom sets of texture maps from models inside Blender. Character artist Daniel Bystedt has released Bystedt’s Blender Baker, a neat free add-on intended to streamline the process of baking PBR texture maps and lighting inside Blender.
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